AI Insights · Timothy · October 2021
Top 5 Hypercasual Games Performance on Unified Platform in Central America Q3 2021
An overview of the top 5 hypercasual games in Central America during Q3 2021, highlighting weekly downloads, revenue, and active users.
In the third quarter of 2021, the performance of the top 5 hypercasual games on a unified platform in Central America showcased interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
Bus Simulator : Ultimate from Zuuks Games experienced a notable increase in weekly revenue, peaking at around $2.7K in mid-August. Weekly downloads fluctuated, reaching a high of approximately 56K in mid-August and ending the quarter at about 54K. Active users saw a general upward trend, increasing from around 179K to 211K by the end of September.
Magic Slime: Antistress & ASMR had a steady decline in both weekly revenue and active users. Revenue started at roughly $2.2K in late June and dropped to around $1.5K by the end of September. Weekly downloads were relatively low, peaking at 167 in late June and decreasing to 26 by the end of the quarter. Active users followed a similar trend, declining from 1K to 429.
Guitar: tabs, chords & games by MWM showed a stable revenue trend, maintaining around $800 per week towards the end of the quarter. Weekly downloads were consistent, averaging around 1.7K. Active users fluctuated slightly, starting at 17.5K and ending at 13.4K by the end of September.
Truck Simulator USA Revolution from Alexandru Marusac saw an increase in weekly revenue, peaking at approximately $1.1K in late August. Weekly downloads started high at around 53K in late June but decreased to about 31.7K by the end of September. Active users showed a downward trend, starting at 100K and ending at roughly 68K.
Eye Art: Perfect Makeup Artist by AppDancer had a slight decline in revenue, starting at around $777 and slightly decreasing to $511 by the end of September. Weekly downloads saw a significant drop from around 48.5K in late June to 17.2K by the end of the quarter. Active users also decreased, from approximately 131K to 80.6K.
For more detailed insights and analytics, visit Sensor Tower.